Sunday 2 December 2012

Final Fantasy Wallpaper

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Final Fantasy Wallpaper Biography
The FINAL FANTASY series began with the launch of a single title bearing its name on Japan’s Famicom (NES in North America), in 1987. It has since spread through a variety of iterations both numbered and newly named. FINAL FANTASY Crystal Chronicles, FINAL FANTASY Legends, FINAL FANTASY Tactics, FINAL FANTASY Mystic Quest, are all entries within a series that legitimized and popularized the early console role-playing genre. Today the series has expanded the use of epic stories, gorgeous graphics and art styles, role-playing systems, fierce battles, character class and development in ways that continue to uniquely shape the genre.

From its roots, the FINAL FANTASY series began with innovation and continued to evolve with new genres. The series itself often adopted new ways to play through the naming of its various series entries, but even within the numbered continuations, FINAL FANTASY is always changing.

In our first article series, we seek out to identify, define, and chronicle the continuing entries in the FINAL FANTASY discography in a category we title: The FINAL FANTASY Numbered Series.

This first article will briefly introduce you to each of the Numbered Series entries, but subsequent articles will go in deeper to look at the inception of these games and their impact on the series. Even so, we’ve only begun to scratch the surface of the many entries in the FINAL FANTASY series.

FINAL FANTASY
Released in 1987 as the first entry in the FINAL FANTASY series. The first FINAL FANTASY released in North America in 1990 on the Nintendo Entertainment System. The main planner was Hironobu Sakaguchi, one of the founders of Square. The development team was a combination of core-staff and freelance programmers. The game has been rereleased and often remade on several different platforms including PSP and Wii Ware.

The story of FINAL FANTASY focused on four Warriors of Light who were tasked with destroying Elemental Fiends and restoring light to their orbs in order to save the world.

FINAL FANTASY II
Released in 1988 as the second entry in the FINAL FANTASY series. The first release of FINAL FANTASY II in North America arrived in 2002 on the PlayStation. Hironobu Sakaguchi continued the series as director. The game has been rereleased and often remade on several different platforms including PSP and the Nintendo GameBoy Advance.

FINAL FANTASY II focuses on Firion, Maria, Guy, and Leon and their efforts to rebel against the nation of Palamecia.

FINAL FANTASY III
Released in 1990 as the third entry in the FINAL FANTASY series. North America had not received a proper release of the title until 2006 on a remade release for the Nintendo DS. Sakaguchi returned as director, and another Square founder: Horimichi Tanaka joined as designer. Releasing during the launch of the successor to the Famicom, international releases were put on hold to focus on the next FINAL FANTASY title for new consoles.

FINAL FANTASY III centers on four orphans from Ur named Luneth, Refia, Arc, and Ingus. These orphans come across a crystal of light that instructs them to restore balance to the world. They adventure on floating continents to counter the Cloud of Darkness.

FINAL FANTASY IV
Released in 1991 as the fourth numbered entry in the FINAL FANTASY series. FINAL FANTASY IV was originally released in North America as FINAL FANTASY II barring the releases of the Japanese FINAL FANTASY II & III several years later. The title had a new lead designer to the company in Takashi Tokita. The game included a new system known as Active Time Battle or ATB designed by Hiroyuki Ito.

In FINAL FANTASY IV, former Captain of the Red Wings and Dark Knight for the Kingdom of Baron, Cecil embarks on a journey gathering allies to combat the powerful Golbez.

FINAL FANTASY V
Released in 1992 as the fifth numbered entry in the FINAL FANTASY series. The first North American release of the game was in 1999 on PlayStation. Hironobu Sakaguchi directed once again with Yoshinori Kitase collaborations for scenario writing.

Bartz Klauser, travels with his Chocobo Boco when he comes upon a meteorite. Meeting up with Lenna Tycoon, Galuf Doe, Faris Scherwiz, and Krile Mayer Baldesion; the group journeys to discover why the Crystals continue to shatter—eventually combating Exdeath, commander of the Void.

FINAL FANTASY VI
Released in 1994 as the sixth numbered entry in the FINAL FANTASY series. The original North American release was titled FINAL FANTASY III barring the release of V many years later. Hironobu Sakaguchi was rising in the company and shared director responsibilities with Yoshinori Kitase and others.

The story focuses on Terra Branford escaping the control of Imperial forces from the south as she learns more about her origins. While picking up friends along the way with their own stories, the group journeys to battle the Empire and the powerful Kefka.

FINAL FANTASY VII
Released in 1997 as the seventh numbered entry in the FINAL FANTASY series. In North America, with FINAL FANTASY VII, the series returned to its original release naming convention. Hironobu Sakaguchi produced, while Yoshinori Kitase stepped into the director role full-time. This highly popular entry in the series released on the original PlayStation and sparked new interest in the RPG genre.

In FINAL FANTASY VII Cloud Strife battles the supremely powerful Sephiroth in an effort prevent a massive meteor from colliding into the world of Gaia. Joined by friends from throughout the world, the journey involves massive industrial cities, and sprawling countrysides.

FINAL FANTASY VIII
Released in 1999 as the eighth numbered entry in the FINAL FANTASY series. Produced by Shinji Hashimoto with director returning Yoshinori Kitase, FINAL FANTASY VIII was conceived as a “school days” scenario with the main characters all being of similar age.

The story focused on Squall Leonhart and his academy rival Seifer Almasy battling competitively with each other as they discover more about their past and the pending future against the sorceress Edea.

FINAL FANTASY IX
Released in 2000 as the ninth numbered entry in the FINAL FANTASY series. Hironobu Sakaguchi returned as Producer envisioning the title as a reflection on the series as a whole. The game had returned also to a more fantasy feel from the previous few iterations.

FINAL FANTASY IX begins with Zidane meeting Garnet, Vivi, and Steiner working to discover the cause of Queen Brahne’s strange behavior and plans.

FINAL FANTASY X & FINAL FANTASY X-2
Released in 2000 as the tenth numbered entry in the FINAL FANTASY series. The first direct sequel to a numbered FINAL FANTASY; FINAL FANTASY X-2 was released in 2003. Yoshinori Kitase stepped into the Producer role for the pairing. FINAL FANTASY X was the first numbered FINAL FANTASY title to featuring Voice Acting and the implementation of a full 3D world.

The story focused on Tidus and Yuna travelling the world to combat Sin and prevent a tragic end. The sequel focuses on Yuna as she reunites with friends Rikku and newcomer Paine.

FINAL FANTASY XI
Released in 2002 as the eleventh numbered entry in the FINAL FANTASY series. FINAL FANTASY XI was the first title to utilize a multiplayer format adopting the MMORPG (Massively Multiplayer Online Role-Playing Game) genre. The producer was company founder and FINAL FANTASY III designer Hiromichi Tanaka.

FINAL FANTASY XI focuses on the adventures of the player as the center of a journey to combat the Shadow Lord and restore peace to the world of Vana’diel.

FINAL FANTASY XII
Released in 2006 as the twelfth numbered entry in the FINAL FANTASY series. FINAL FANTASY XII introduced the first non-random battle scenario in a single-player FINAL FANTASY title, with enemies available on the open world. It also incorporated a Gambit system that allowed players to strategically create parameters for remaining party-members. Directed by Yasumi Matsuno and Hiroshi Minagawa with Akitoshi Kawazu (famous for the SaGa series) producing.

The story focused on Vaan, Basch, Balthier, Fran, Penelo, and Ashe as they discover the unrest within the Archadian Empire and prevent disaster to the world of Ivalice.

FINAL FANTASY XIII & FINAL FANTASY XIII-2
Released in 2010 in North America as the thirteenth numbered entry in the FINAL FANTASY series. FINAL FANTASY XIII and its sequel represent the first two releases of a larger gaming compendium known as Fabula Nova Crystallis. Producer Yoshinori Kitase returned with director Motomu Toriyama. The game utilized a variant on the ATB system with the player controlling only the lead character, with the other two characters operating under AI operation through a system called Paradigm that focuses battle strategy.

FINAL FANTASY XIII focuses on Lightning, Snow, Hope, Vanille, Fang, and Sazh as they flee detainment and execution by the Gran Pulsian military and fight to discover their roles as cursed l’Cie. The sequel expands that story involving Lightning’s sister Serah and a new protagonist Noel as they travel through time to rescue their friends.

FINAL FANTASY XIV
Released in 2010 as the fourteenth numbered entry in the FINAL FANTASY series. FINAL FANTASY XIV is the numbered series' second entry in the MMORPG genre. Produced initially by Hiromichi Tanaka, then produced and directed by newcomer Naoki Yoshida, the title was the first FINAL FANTASY title to be initially released on PC. It was also the first world-wide simultaneous release of a numbered FINAL FANTASY. A PS3 release is pending in 2013 with A Realm Reborn, an updated version of the game for both platforms.

The story of FINAL FANTASY XIV focuses on the player’s adventure in the continent of Eorzea as they party with friends to defend their home against the invading Garlean Empire.

Final Fantasy Wallpaper
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